OVERVIEW
RESEARCH
ITERATION
SOLUTION

ToGather: a group travel app for Gen Z

ROLE

UI Design

Prototyping

User Testing

TEAM

6 Designers

TIMEFRAME

Oct. 2025 – May 2026

6 months

TOOLS

Figma

THE CHALLENGE

"The trip made it out of the group chat"

Travel planning is stressful, but with your friends… even more so

In 2023, one phrase captured that entire experience perfectly — 'the trip finally made it out of the group chat.' It went viral because everyone related to it.

People weren't just excited about booking a trip; they were celebrating surviving the planning. That reaction is what started this idea.

SOLUTION PREVIEW

Introducing ToGather

A group travel planning app where everyone pitches ideas, votes on what stays, and the itinerary builds itself

OUR AUDIENCE

Why Gen Z?

They travel the most with friends

31% of people age 18–24 prefer to travel with friends—compared to the 10%–17% of those in their late twenties and beyond

Opinionated

But Gen Z is bad at voicing it when actual decisions need to be made

Collaborative and experience-driven

Saving TikToks of destinations months before a trip, creating moodboards on Pinterest

THE RESEARCH

We talked to people who'd planned trips, people who've been dragged along, and people whose trips never happened

12 interviews and 50+ surveys. Here are our key insights

INSIGHT 1

One person ends up doing everything

One person steps up, builds a plan around their own preferences because they have no data on what anyone else wants, and then quietly resents everyone for it

INSIGHT 1

One person ends up doing everything

One person steps up, builds a plan around their own preferences because they have no data on what anyone else wants, and then quietly resents everyone for it

INSIGHT 2

Ideas die in the group chat

Travel inspiration — TikTok saves, shared links, casual suggestions — gets buried in messages and forgotten before it ever becomes a real plan

INSIGHT 2

Ideas die in the group chat

Travel inspiration — TikTok saves, shared links, casual suggestions — gets buried in messages and forgotten before it ever becomes a real plan

INSIGHT 3

Everyone has an opinion and no one commits

Groups stall because feedback loops are broken: ghosting, vague "I'm fine with anything" replies, and flip-flopping make it impossible to reach a real decision

INSIGHT 3

Everyone has an opinion and no one commits

Groups stall because feedback loops are broken: ghosting, vague "I'm fine with anything" replies, and flip-flopping make it impossible to reach a real decision

INSIGHT 4

We want a plan but not the planning

Travelers want a clear itinerary but find the process tedious and overwhelming. They patch together ChatGPT, Google Docs, and group chats because no single tool does it simply

INSIGHT 4

We want a plan but not the planning

Travelers want a clear itinerary but find the process tedious and overwhelming. They patch together ChatGPT, Google Docs, and group chats because no single tool does it simply

COMPETITIVE ANALYSIS

So what are people using to plan group trips currently?

Existing apps treat collaboration as an add-on, not the core

Apps like Wanderlog and Pogo come closest, but collaboration is added on, not built in. Google Docs and Excel are being used the most, but has no travel-specific features.

A feature competitor matrix

Everything else solves a specific piece — expenses, bookings, itineraries — but nothing brings the group together from the start.

THE INITIAL DESIGN

From insights to features—solutions for all pain points designed into one app

We turned insights into opportunities and mapped nearly every pain point into a feature

It was essentially a group-travel focused Wanderlog — collaborative, with voting, comments, and memory capturing built in. But it assumed your ideas were already somewhere organized, jumping straight into itinerary building.

Our initial idea with 6 major features, all feeling disconnected…

I pushed for user testing and it quickly became clear the design, while comprehensive, didn't land. That pushed me to ask: are we solving the right problem?

THE PIVOT

We were solving the wrong moment

We'd been designing for the middle of the planning process and completely skipping the beginning

Planning doesn't start with building an itinerary. It starts with scattered TikTok saves, buried messages, and one person guessing what everyone wants because nobody actually said it out loud.

We went back to what we heard in interviews, mapped the actual system, and redesigned around that first moment — which meant starting with the ideas, not the itinerary.

THE SOLUTION

A shared space for everyone's ideas, a way to surface what the group actually wants, and an itinerary that builds itself

Plan together with the idea board

Everyone adds their ideas to a shared board before anyone starts planning. Restaurants, hikes, neighborhoods — anything

Make decisions together with voting

Everyone votes on the ideas in the board: must go, nice to go, and pass. Once voted, options will be categorized in the idea board through a points system, which will later be integrated into itinerary suggestions

Build an itinerary together

Drop in your destinations and trip length, and ToGather builds a starter itinerary from what your group actually chose — drag, drop, remove, adjust until it feels right. Flights, hotels, and activities all live in one day-by-day view, updating live for everyone

Can't agree? Let's split

The split feature lets subgroups easily break off into parallel activities and then regroup later. We want to make a flexible itinerary that works for everyone

The group trip wrapped

After the trip, ToGather recaps everything — the cities you hit, who voted the most (and who definitely didn't), and a personality type that captures exactly how you showed up for the trip

REFLECTION

Won Best User Experience Design out of 7 projects🏆

At the Design for America showcase, our project was selected as Best User Experience Design among seven teams, judged and voted on by four industry professionals. We were encouraged to ship the project!

Takeaways

The importance of craft, the small details, and storytelling

Always pushing myself to learn something new—experimented with motion in the post-trip blend and I loved it!